Introduction
Welcome
()
What you should know
()
Using the exercise files
()
1. Modeling Scene Assets
Setting up the UI and shortcuts
()
Creating the bottle shape
()
Creating cap and sticker for bottle
()
Creating juice inside the bottle
()
Modeling the glass
()
Modeling juice inside the glass
()
Modeling the full orange
()
Modeling the half orange
()
Creating the leaf
()
Creating the bud for the orange
()
2. Creating Lights and Materials
Creating the basic lights
()
Understanding basics of V-Ray material
()
Continuing with V-Ray material
()
Creating the juice material
()
Creating the glass material
()
Creating the bottle juice material
()
Creating the orange material
()
Modeling and texturing an orange slice
()
Assigning materials to the floor and leaf
()
3. Compositing Render Passes in Photoshop
Setting up HDRI file
()
Setting up V-Ray and lights
()
Adjusting materials
()
Setting up render passes
()
Compositing renders in Photoshop
()
Adding background elements
()
Adjusting render passes
()
Color correcting objects
()
Using PixelSquid models
()
Conclusion
Important notes
()
Ex_Files_Product_Presentation_Workflow.zip
(266.6 MB)