Introduction
Getting started with 3ds Max 2020
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Using the exercise files
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1. First Steps
Choosing a workspace
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Choosing interface and tool defaults
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Setting preferences
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Displaying user interface elements
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Creating and setting project folders
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Creating and transforming objects
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Viewport navigation shortcuts
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2. Modeling
Choosing display units and grid options
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Parametric modeling in the modifier stack
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Cloning an object as an instance
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Creating shapes and splines
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Extruding splines with the Sweep modifier
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Sub-object transforms and symmetry
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Activating the Modeling Ribbon tools
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Extruding polygons with the Editable Poly Ribbon
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Adding detail with Swift Loop and constraints
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Rounding corners with Chamfer
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3. Shading and Materials
Smoothing polygon edges
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Choosing a renderer
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Rendering in the viewport
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Lighting a scene with an environment map
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Exploring the Slate Material Editor
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Editing a physical material
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Managing scene materials
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Mapping material shading parameters
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Applying an OSL map and UVW coordinates
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4. Lighting
Creating photometric lights
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Setting camera exposure
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Adjusting light parameters
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Natural daylight with Sun Positioner
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5. Layout and Animation
Scene organization with layers and groups
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Linking objects in a transform hierarchy
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Choosing Time Configuration options
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Creating keyframes with Auto Key
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Editing keyframes in the Track Bar
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Creating keyframes with Set Key
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Editing function curves in the Curve Editor
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6. Rendering
Creating a physical camera
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Common parameters in Render Setup
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Composing a shot with safe frames
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Rendering an image sequence
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Ex_Files_Learning_3ds_Max_2020.zip
(125.5 MB)