Introduction
Welcome
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What to know
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Exercise files
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1. Layout
Concept frames or inspiration
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Layout geometry in Clarisse
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Layout importance and set breakup
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2. Asset Creation
Import and separate geometry in ZBrush
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Renaming geometry
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Creating a top-down render
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3. World Building and Terrain Generation
Import into World Machine
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Creating nodes in World Machine
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Adjusting height and resolution
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Using erosion in World Machine
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Adding color to erosion
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Mesh and texture output
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Advanced macros
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Rendering through tiled output
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Converting files to use with Clarisse
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4. Look Development
Import OBJs into Clarisse
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Setting up Lookdev
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Shader creation using textures and masks
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Creating a layered shader
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Creating a rock and sand shader
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5. Final Layout
Creating the final layout
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6. Project Setup
Projection setup
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Creating render layers
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Resolution
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7. Matte Painting
Key art: Paint setup
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Key art: Creating a haze
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Key art: Sky setup
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Key art: Painting the sky
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Key art: Painting the mountain
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Key art: Final touches
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Exporting layers
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8. Projection
Importing layers into Nuke
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Shuffle node and scene setup
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Projection
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Compositing
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Rendering
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Final render
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Ex_Files_Matte_Film_Part1.zip
(1.4 GB)
Ex_Files_Matte_Film_Part3.zip
(1.9 GB)
Ex_Files_Matte_Film_Part2.zip
(2.0 GB)