1. Getting Started
Importing assets
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Starting sculpting: Massing the skull
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Continuing sculpting: Massing the skull
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Using the Move brush and masking
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Detailing the skeleton bone
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Starting the cover sculpt
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Detailing the book clips
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Adding texture and polish
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Sharpening edges and adding dents
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Sculpting the book cover compass ring
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2. Detailing and Polishing
Polishing and then adding texturing using Noise and Slash
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Adding damage texturing using Noise and Slash
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Detailing the skull: Adding polish
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Creating the tooth shape using a PolyCube
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Polishing, positioning, and refining the tooth shape
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Duplicating the teeth and merging the subtools
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Scaling and positioning the skull and crossbones into the compass
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3. Sculpting the Book and Pages
Using Rake and Weave brushes to create old pages quickly
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Quickly adding an aged texture to the paper
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Final details on the pages
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Adding a leather texture to cover
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Working with layers
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Using masking to isolate the creature’s shape
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Sculpting in the tentacles and head shapes
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Improvising the base sculpt of the head and face
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Using the Mech A brush to pull sharp edges around shapes
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Adding dimples using a Noise alpha map
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Creating a custom Alpha for stamping shapes quickly
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Creating barnacles quickly using the Clay Tubes brush
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Duplicating and moving parts
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Quick scrollwork techniques using a variety of brushes
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Sculpting the lock top and bottom pieces
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4. Final Assembly and Adjustments
Assembling the book
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Assessing the book
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Quick and easy adjustment of subtools outside of ZBrush
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Rescaling trick
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Final detailing
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Applying stitches
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Conclusion
Final wrap-up
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Ex_Files_ZBrush_Style_Sculpt.zip
(521.8 MB)