1. Getting Started
Setting up the course files
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Setting up a custom UI in ZBrush
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2. Base Meshes
Creating base meshes from ZSpheres
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Using DynaMesh and ZRemesher
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Creating base meshes in Maya
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Importing base meshes into ZBrush
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Learning about DynaMesh and ZRemesher
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Creating a rope by drawing a curve with a custom brush
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Repairing rope with DynaMesh and ZRemesher
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Adding new base meshes to Scene
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3. Sculpting Details
Sculpting a button
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Button holes and stitches
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Sculpting the hat
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Hat band and patch
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Hat stitches
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Bending the hat and creating a crease
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Texturing the hat
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Sculpting and texturing the head
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Handkerchief cloth folds
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Glove sculpting
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Glove leather texture
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Glove seams and stitches
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Sculpting details Into rope necklace
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Finalizing details In rope necklace
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Creating wood grain
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Sculpting the branch
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Sculpting the lantern handle
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Carving a pumpkin
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Adding details to the lantern
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4. Review and Cleanup
Reviewing work and duplicate gloves and arms
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Exporting subtools to Maya for adjustments
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Building a simple rig in Maya
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Repositioning the arms and hands
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Repairing geometry and exporting from Maya
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Importing repositioned components back to ZBrush
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Assessing work In progress
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Reposing a character
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5. Final Polish, Polypaint, and Rendering
Restoring a low-poly mesh
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Polypaint with the dark-to-light technique
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Adding highlights to your model
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Polishing your model with Polypaint
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How to use render settings in ZBrush
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Creating a final render in Photoshop
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Conclusion
Final wrap-up
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Ex_Files_ZBrush_Scarecrow.zip
(166.5 MB)