Introduction
Welcome
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Using the exercise files
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1. Getting Set Up
Prepping the model for rigging
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Setting up layers
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Naming schemes
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2. Creating Skeletons
Drawing the leg chain
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Adding bone fins
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Mirroring the leg chains with bone tools
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Positioning the hip bone
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Drawing the spine
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Positioning arm bones
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Creating hand skeletons
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Mirroring arm skeletons
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3. Creating Leg and Foot Controls
Positioning the foot control splines
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Setting up inverse kinematics (IK) chains
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Rigging the heel and toe controls
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Rigging the main foot control
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Controlling knee direction
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4. Creating Hip and Spine Controls
Configuring the main control
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Setting up the spine
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Head and neck controls
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Creating shoulder controls
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5. Creating FK/IK Controls
Creating control skeletons for the arm
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Constraining the control skeletons
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Setting up the forward kinematics (FK) skeleton controls
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Setting up the IK skeleton controls
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Wiring up the FK/IK switch
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Making controls appear and disappear
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6. Rigging Hands
Setting up the wrist control
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Setting up finger FK controls
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Getting the fingers to curl
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Creating a control pane using attributes
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Controlling finger spread
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Rigging the thumb
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7. Skinning Characters
Applying the Skin modifier
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Adjusting envelopes
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Fine-tuning vertex weights
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Advanced weighting tools
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Mirroring weights
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8. Face Rigging
Understanding morph targets
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Setting up a single-axis slider
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Wiring parameters to control blinks
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Setting up multiple-axis controls
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Connecting parameters using Reactor
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Creating a jawbone
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Skinning the head
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Controlling the jawbone
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Controlling eye direction
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Finalizing the face rig
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Ex_Files_CharRig_3dsMax_2013.zip
(59.5 MB)
Ex_Files_CharRig_3dsMax.zip
(57.5 MB)